Martin Lambers

Update README.md

......@@ -15,12 +15,12 @@ these do not work with many OpenGL implementations.
* Mesa 11.0 i965 on Sandybridge Mobile
* Mesa 11.0 llvmpipe (`LIBGL_ALWAYS_SOFTWARE=1`)
* Mesa 18.1.3 llvmpipe (`LIBGL_ALWAYS_SOFTWARE=1`)
* Mesa 18.1.3 softpipe (`LIBGL_ALWAYS_SOFTWARE=1` `GALLIUM_DRIVER=softpipe`)
* Known not to work:
* Mesa 11.0 i965 on Bay Trail (strange artifacts)
* Mesa 18.1.3 i965 on Kaby Lake U (strange artifacts, same as above)
* NVIDIA proprietary drivers, any version (no additional precision; apparently
the `precise` keyword from `GL_ARB_gpu_shader5` is ignored in the fragment
shader)
the driver ignores the `precise` keyword from `GL_ARB_gpu_shader5`)
Coloring is based on user-defined color maps (e.g. created with
[gencolormap](https://gitlab.marlam.de/marlam/gencolormap)) and can be animated.
......